Usage Instructions
Installation
- The downloaded compressed package cannot be used directly; you must unzip it first.
- After unzipping, the "Main Pack" (主体包) is required; other files are optional.
- Place the files into the
resourcepacksfolder in your game's root directory.
Activation
- Launch the game.
- Enter the Options menu.
- Locate the Resource Packs option.
- Select the 江原绘景 Main Pack and move it to the top of the right-hand list.
TIP
If you want to use expansion packs, please follow this loading order (top to bottom):
| Loading Order (Top to Bottom) |
|---|
| 3D Models (立体模型) |
| Mob Ornaments (生物摆件) |
| 3D Leaves (立体树叶) |
| Main Pack (主体包) |
Shader Configuration
PBR resource packs must be used with shaders. Here are common configurations:
iterationRP
- Enter "Material" -> "Parallax" settings.
- Set Parallax Mode to "Smooth".
- Go back and enter "PBR Settings".
- Turn "Hardcoded Emissive" to OFF and enable "labPBR Subsurface Scattering".
- Go back and enter "Misc".
- Set "Generate Normals from Parallax" to OFF.
iterationT
- Enter "Material" -> "Parallax Settings".
- Set Parallax Mode to "Smooth" and "Generate Normals from Parallax" to OFF.
- Go back and enter "PBR Settings" -> "Subsurface Scattering Settings".
- Enable "Consider Normals".
- Go back and enter "Emissive Settings".
- Set "Emissive Map Mode" to "PBR Map Only".
Sundial
- Enter "Texture" -> "Normals" settings.
- Enable "Smooth Normals".
