Usage Instructions
Installation
Place the downloaded files directly into the resourcepacks folder in your game's root directory.
Activation
- Launch the game.
- Enter the Options menu.
- Locate the Resource Packs option.
- Select the 江原绘景 Main Pack and move it to the top of the right-hand list.
TIP
Expansion packs should be ordered from top to bottom in the resource pack settings:
| Order | Pack | Description |
|---|---|---|
| 1 | Continuity Glass Fix | Install only when using the Continuity mod; skip otherwise |
| 2 | Glowing Ores | Must be above mod extensions |
| 3 | Mod Extensions | Provides PBR adaptation for mods; see the afdian page for details |
| 4 | Seamless Glass | Install either the standard or transparent variant, not both |
| 5 | 3D Models | 3D models for functional blocks and some decorative blocks |
| 6 | Mob Ornaments | Decorative mob-related blocks |
| 7 | 3D Leaves | Lush leaves |
| 8 | Main Pack | The foundational 江原绘景 pack, required |
| — | Default Pack | Keep at the bottom, otherwise textures will be overridden |
WARNING
The 江原绘景 resource pack conflicts with comprehensive packs like Stay True. Do not mix them, as those packs override many vanilla textures and may cause the 江原绘景 PBR effects to appear incorrectly.
Shader Configuration
PBR resource packs must be used with shaders. Here are common configurations:
iterationRP
- Enter "Material" -> "Parallax" settings.
- Set Parallax Mode to "Smooth".
- Go back and enter "PBR Settings".
- Turn "Hardcoded Emissive" to OFF and enable "labPBR Subsurface Scattering".
- Go back and enter "Misc".
- Set "Generate Normals from Parallax" to OFF.
iterationT
- Enter "Material" -> "Parallax Settings".
- Set Parallax Mode to "Smooth" and "Generate Normals from Parallax" to OFF.
- Go back and enter "PBR Settings" -> "Subsurface Scattering Settings".
- Enable "Consider Normals".
- Go back and enter "Emissive Settings".
- Set "Emissive Map Mode" to "PBR Map Only".
Sundial
- Enter "Texture" -> "Normals" settings.
- Enable "Smooth Normals".
